2.1 - Sprites and Animations


This build adds player movement to the game. Since the player movement is slightly different from the video example. I slightly changed the way the animation sprite was set using a string variable to hold it and setting it at the end, whatever the string is set to. This allows for diagonal movement without breaking the animation loops.

For the animation itself, I create a shark sprite in Photoshop, which was relatively easy since the shark is essentially just one block of color with an airbrush applied over it.

Files

IntermediateDevWk2HW.zip 1.3 MB
Jun 08, 2021
WebGL_Build_1.zip Play in browser
Jun 08, 2021

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